Low Latency - Peter Jonathan Wilcheck
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DDoS Protection for Game Servers: Mitigation That Doesn’t Add Latency

For any multiplayer host, a distributed denial-of-service (DDoS) attack is the most common — and most visible — threat you will face. A rival community, a banned player, or a rented “booter” can flood your server’s IP with junk traffic until it stops responding, matches disconnect, and players leave for a competitor. The hard part..

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Dedicated vs. Cloud Game Servers: Choosing the Right Hosting Model

Every multiplayer game lives or dies on the server it runs on. When players complain about rubber-banding, missed hits, or sudden lag spikes, the culprit is rarely the game itself — it is usually the infrastructure underneath it. The first real decision a host faces is also the most consequential: dedicated hardware or cloud servers…

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